Peterson Normil


Game and Film Composer

Note: Some VFX involved AI. All audio was completely made by me :)

MUSIC

Hiraeth

A 9-week game dev university club project
Composer, Sound Designer

Play Here!

RPG with puzzle combat mechanics

A wide range of musical variety, dubstep, chiptune and lofi with a mix of piano and synth instruments

Belladonna

Brackeys Game Jam 2026.1
1-week game jam
Game Lead, Composer, Sound Designer

Play Here!

Story-driven puzzle game

A piano-focused, neoclassical soundtrack some synth textures as well

Elucid

3 month Unity game project with friends over the summer
Light and mirrors based puzzle game
Play Here!
Composer, Sound Designer, Game UI Programmer

Dark ambient music, with processed organic and synthetic textures

Naru and the Nightmares

Music for a canceled game project
Composer

A hybrid synth + piano cinematic track with choir mixed in

The Mo(u)rning of the Crystal

Music concept for a game
Composer

Concept music for a game about crystals being farmed and harvested to devastating results.

Orchestral ensemble

Other work

  • Fides Corvi / story-driven game with Undertale-like elements / Composer, Sound Designer

  • Yearning for a simple wish / concept music inspired by anime

  • Flames of Chaos / Entry for Ryan Leach's composing competition, my music interpretation of Fire type Pokemons

  • Prismatic Peril / 9 week game project / Composer, Sound Designer, Programming Mentor

SFX

About

Hey, I’m Pete! I'm an award-winning composer and game audio designer based in Tampa, Florida.My love for music started at a young age, from piano lessons as a child to choir in middle school and band throughout high school and college. After earning my associate’s degree in music, I went on to study computer science, an unexpected path that ultimately brought my two passions together. As someone who already loved video games, I quickly became involved in my university’s game development club, eventually becoming team lead. It was there that I discovered my fascination with music implementation and the technical side of game audio and realized I could combine my musical and technical backgrounds to create experiences that are both expressive and deeply interactive.I specialize in creating ethereal, moody, and orchestral hybrid soundscapes that blur the line between music and atmosphere. I’m especially drawn to games like Hades II, Hollow Knight, and Ori, where music and sound play such an important role in shaping the world and emotional experience. My work often draws from your favorite games, movies, and anime while shaping it into something new and unforgettable for your audience.With my strong background in music and game development, I can design and implement audio that feels both creative and technically seamless. From expressive music to detailed sound effects, I know how to integrate sound deeply into your world.The story is yours to tell, let me make it be heard.

Contact

Feel free to reach out at: [email protected]